The trailer for Bloober Team’s Silent Hill 2 remake recreated a few scenes from initial game, just with higher-res faces and floppier locks. We saw James considering himself in a general public restroom mirror, hiding in a cabinet as Pyramid Head murdered a couple of mannequins, and reaching between pubs to seize an integral. But we additionally saw James from behind as he wandered around, suggesting the use of the contemporary third-person view as opposed to the fixed-camera viewpoint of this initial game.
Mateusz Lenart, innovative manager and lead designer at Bloober Team, told the PlayStation Blog (starts in brand new tab) that has been certainly the scenario, saying, “one of many brand new elements that you may spot within the unveil trailer could be the use of a over-the-shoulder digital camera. With that modification you want to immerse players also deeper to the game, cause them to feel just like they’ve been part of this unreal globe, and deliver them an even more visceral experience over the board.”
While Bloober Team’s past game The moderate utilized fixed digital cameras, it isn’t astonishing a remake of Silent Hill 2 might get a viewpoint similar to the most popular Resident Evil 2 remake. It isn’t the thing that is changing, needless to say. “One modification frequently brings another,” Lenart stated. “By having a brand new viewpoint, we are rebuilding the combat system and specific setpieces, among other items. Given that the truth is fundamentally just what James can easily see, we’re able to find brand new approaches to keep consitently the player on advantage.”
Combat is not one thing we have seen a lot of in past Bloober Team horror games, which may have nearly solely centered on stealth and chase sequences. Blair Witch had been the exclusion, by having a first-person combat system that involved intending your flashlight at whatever creature your pet had been barking at. It doesn’t encourage lots of self-confidence, then again Silent Hill 2’s combat had been never ever its standout function. Moving a plank with fingernails ultimately frequently triggered unintentionally striking a nearby wall surface and even your NPC friend.
Lenart additionally pointed out the motor, stating that, “with all the likelihood of the Unreal motor 5, we are bringing the foggy, sinister city your with techniques that have been impossible around this time.” That displays within the Silent Hill 2 remake’s system needs, that are pretty demanding (as well as for some explanation list Windows 11 as suggested; possibly for DirectStorage?).
According to Lenart, two options that come with Unreal motor 5 are very important to the remake: the worldwide lighting system Lumen and rendering technology Nanite, which allows designers import 3D assets with huge amounts of polygons. “Lumen is just a completely powerful worldwide lighting solution that straight away responds to scene and light modifications,” he stated. “this means your light interacts because of the environment realistically, the same as within the real life. The entire game environment is illuminated more obviously in this manner. The Nanite technology, alternatively, is definitely an amazing device for degree developers. Along with it, they could produce extremely detail by detail globes and much more practical surroundings that feel and look nearly realistic.”
Finally, Lenart offered a shout-out towards the PS5’s SSD, stating that, “The superfast information streaming means players wont see any loading displays while they seamlessly explore the entirety of this Silent Hill city.” Presumably which will be the scenario on Computer too.
Meanwhile, you will find numerous brand new Silent Hill jobs within the works. Silent Hill F is just a prequel emerge 1960s Japan, Silent Hill Townfall has been produced by Stories Untold studio No Code, and Silent Hill Ascension is definitely an interactive real time occasion by having a tale shaped by the viewers.