As was the case for lots of ’90s journey video games, the small crew at DreamForge making point-and-click horror journey Sanitarium had largely no concept what they have been doing.

Most of them have been recent artwork college grads, and studio management was solely slightly older. When the sport debuted in 1998, the narrative-driven horror market was already full of Gabriel Knight: Sins of the Fathers, Phantasmagoria, and The seventh Visitor. Sanitarium (opens in new tab) was slightly totally different. It was nonetheless inside the acquainted, tried-and-true journey style that DreamForge already had expertise working in (Veil of Darkness had been first different large horror hit), however with a psychological peg.

I made so many dreadful errors it is actually a miracle the sport made it throughout the end line

Mike Nicholson

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