With Overwatch 2 (opens in new tab) pivoting to free-to-play, it is shaken up a variety of what long-time followers have been used to. A kind of is the way in which new hero goodies are earned. Loot bins full of random voice traces, sprays and skins are gone, with battle passes the place all people will get the identical factor turning into the brand new regular. However the brand new reward system hasn’t proved the most well-liked, and it is an issue Blizzard is conscious of.

In a developer weblog (opens in new tab), new govt producer Jared Neuss addressed the poor reception of how the sport presently handles rewards and its sense of development since its “huge shift” to free-to-play. “I might say loads right here, however I believe an excellent place to begin is saying that we aren’t fully glad with how every part feels proper now,” Neuss stated. “There’s loads we like about it—knocking out a bunch of day by day/weekly challenges or getting one thing new for a hero you like can really feel nice! However we additionally recognise that immediately’s expertise has alternative for enchancment that we have to concentrate on.”

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